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    <title>Dispatches — Seven Thirty Games</title>
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    <description>Devlogs, studio notes, and case files from the padded room.</description>
    <language>en</language>
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      <title>We&apos;re going Unreal</title>
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      <category>Announcement</category>
      <pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate>
      <description>Our first Unreal project — bigger world, sharper teeth, same bad intentions.</description>
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      <title>Notes from a living underworld</title>
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      <category>Devlog</category>
      <pubDate>Fri, 01 May 2026 00:00:00 GMT</pubDate>
      <description>How a text world keeps moving when nobody&apos;s online to babysit it.</description>
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      <title>Why consequence is the whole game</title>
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      <category>Studio</category>
      <pubDate>Wed, 01 Apr 2026 00:00:00 GMT</pubDate>
      <description>The argument for the moment you realize there&apos;s no undo.</description>
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      <title>730: where the name came from</title>
      <link>https://www.seventhirtygames.com/blog/730-where-the-name-came-from</link>
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      <category>Studio</category>
      <pubDate>Sun, 01 Mar 2026 00:00:00 GMT</pubDate>
      <description>A code, a cuckoo clock, and a door that came off its hinges.</description>
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      <title>Shipping a mobile app as a studio of (almost) one</title>
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      <category>Devlog</category>
      <pubDate>Sun, 01 Feb 2026 00:00:00 GMT</pubDate>
      <description>The wrapper, the store gauntlet, and the 2am decisions.</description>
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